Hello!
Check out my Ornithopter that I modeled in Blender and textured in Adobe Substance Painter.
I have been doing a lot of procedural modeling so I wanted to get back into manual modeling to maintain those skills and keep my mind sharp while doing a difficult and challenging asset. Plus I really love Dune
I definitely learned a lot while doing this project. From the blocking stage, to refining the model, to making sure my asset would work well in any other software. I enjoyed the process of making this Ornithopter, from modeling to texturing all the way to the rendering part in Houdini. It showed me the importance of having a good workflow to really optimize the way I work and where I'd like to improve.
Cheers!